Sunday, March 1, 2015
Saturday, February 28, 2015
Wednesday, October 5, 2011
Goo-fu 3D Platform Puzzle Game
Gameplay:
A physics puzzle-platformer, Goo Fu has you swinging through levels solving puzzles, fighting enemies and bosses, finding upgrades and powerups, etc. The main gameplay includes the use of Coop’s unique stretchy arms and four different forms to help him combat any given situation.
Normal Form :
This is the form Coop starts with and is in by default. It has two limbs that can be controlled independently to grab, pull, shock, etc. In this form, Coop has excellent maneuverability, as he can pull himself towards platforms, swing from platform to platform, shock enemies, pull and drag objects and even pull himself towards some enemies that he has grabbed.
Inflated Form:
Coop becomes like an inflated balloon – he is very light and delicate, with the ability to bounce (jump) and float around. When falling in this form, he floats down slowly, avoiding taking damage.
Goo Form:
Coop collapses into a living puddle of jelly-like goo. In this versatile form, bullets go through Coop’s liquid body and he can push himself through the narrowest of gaps, going places otherwise impossible to get to. He can also rise up like a wave and devour an enemy, slowly assimilating him over time for a health boost!
Hardball Form:
The ultimate Goo-Fu fighting technique, this form lets Coop turn into a rock-hard mass that is almost invulnerable to ordinary damage, with the ability to bulldoze through opponents like they were mere bowling pins.
Monday, May 16, 2011
Computer Invasion- Flash Game



Basic intention behind this game is to make a turn based strategy on the flash platform, with a strong strategic background but at the same time quick and easy to learn, and fun to play.
Genre : Turn based strategy
Mode: Two players
View :- 2D
Platform :- PC, flash
Team :- 5 Student (RedDesign)
My Role:- Character Design, game board design & character animation ,
Short Intro:-
The game is a grid based game and the players get to play one after the other (turn based). Each player controls a character. They need to progress on the board square by square (either vertical or horizontal, no diagonal movement) till they reach the center (main objective). There are no pre-designed obstacles on the map, the obstacles in the game will be put by your enemy/opponent player in the form of fences on your path of his opponent in order to slow you down. There are also random bonuses that may or may not help them in their progression.
The player who reaches the center first, wins whenever he reaches the center.








